- Home /
Question by
yuuva · May 17, 2018 at 04:59 PM ·
namespaceblendshapesnaming
Blendshape name in Unity importing wrong
I am importing an fbx made in maya with simple blendshape on it but it's got the wrong name when I set it up in unity. In maya, for example, the blendshape node is Blade_Longer, and the target shape is Dagger_Low, now I export the fbx and bring into Unity...but the blendshape in unity is called Blade_Longer.Dagger_Low
How do I remove the secondary name of the object and the period? I just want the blendshape to appear as Blade_Longer and that's it
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612162857im_/https://answers.unity.com/themes/thub/images/avi.jpg)