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Odd rendering issue: texture image is only displayed half
Hi
I think I must have accidentally changed some setting, but suddenly I have the problem that textures in some cases only render half. It can be the bottom/top half, or the right/left half. Anyway, half of the image is gone, the other stretches to fill the complete area.
The effect is dependent upon viewing angle and distance from the camera. It can be observed in particles (looks as if they are turning/flipping around like hell as distance varies from the camera) and also on my ngui buttons (which used to work fine before). for me this hints to some misconfiguration in mipmap settings. I didn't consciously change anything about mipmapping however.
Check these screenshots. This is how it should look like (and used to look like) in the editor:
This is how it actually looks in the main camera (note that I can observe the same error in the editor when zooming out a bit):
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