Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by devLapinou · Oct 19, 2014 at 03:07 AM · coroutineedit mode

Instantiate large amount of objects in edit mode

Hi, want to generate 100*100 objects in my scene, in the editor.

I have my code to generate them at runtime, but its done using coroutine, and coroutine won't work in edit mode.

 //So I have something like that for runtime
 IEnumerator Generate()
     {
         for(int x = 0 ; x < 100 ; x ++)
         {
             for(int y = 0 ; y < 100 ; y ++)
             {
                 GameObject o = new GameObject("object");
                 
                 o.transform.position = new Vector3(x,y,0);
             }
             
             yield return null;
         }
     }

Did someone already face the same problem and have a solution ? How can I generate my objects not in one big frame that'll freeze my unity ?

Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Perfecter · Oct 19, 2014 at 02:38 PM

hmmm, just make it function, not coroutine. For example :

 public class Generator : MonoBehaviour
 { 
      public void Generate()
      {
          for(int x = 0 ; x < 100 ; x ++)
          {
              for(int y = 0 ; y < 100 ; y ++)
              {
                  GameObject o = new GameObject("object");
                  
                  o.transform.position = new Vector3(x,y,0);
              }            
              
          }
      }
 }
 
 [CustomEditor(typeof(Generator ))]
 public class GeneratorEditor: Editor 
 {
     public override void OnInspectorGUI()
     {
         if (GUILayout.Button("CREATE OBJECTS"))
         {
             ((Generator)target).Generate();
         }
     }
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image devLapinou · Oct 19, 2014 at 03:08 PM 0
Share

Well my problem with this solution is that it'll be generated in one frame, so unity will freeze for a long time, and sometimes crash. I use coroutine to do that at runtime because it spread the generation on multiple frames.

avatar image Perfecter · Oct 20, 2014 at 04:49 AM 0
Share

sry, didnt read your message entirely. Think about some tile system (like tk2dUITile$$anonymous$$ap).

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How do I do something after multiple coroutines finish? 1 Answer

How to make loop with call to IEnumerator actually pause? 2 Answers

Coroutines Bug? Unity 4.5 1 Answer

Using Coroutines to increase Float values C# 3 Answers

C# while within foreach doesn't complete 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges