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Question by AnaRhisT · Jul 11, 2010 at 10:24 AM · shadercolorvertex

GameObject coloring

Hey guys! I'm trying to color the gameobject's area based on what was clicked with the mouse(mouse's Position). the problem is that when I attach this script to my Cube gameobject it doesn't do anything. Do I need to use a shader for it? I'm using Diffuse one.. I also try VertexLit,etc.. but it doesn't solve the problem.

using UnityEngine; using System.Collections;

class TriangleHighlighter : MonoBehaviour{ // Use this for initialization void Start () { MeshFilter meshFilter = gameObject.GetComponent<MeshFilter>(); Mesh mesh = meshFilter.sharedMesh; Color[] vertexColors = mesh.colors; for(int i = 0; i < vertexColors.Length; ++i) { vertexColors[i] = Color.blue; } mesh.colors = vertexColors; // update the vertex colors }

 // Update is called once per frame
 void Update () {
 }

}

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Answer by Mike 3 · Jul 11, 2010 at 10:29 AM

You'll need to use a vertex coloured shader, like this one:

http://www.unifycommunity.com/wiki/index.php?title=VertexColor

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avatar image AnaRhisT · Jul 11, 2010 at 10:37 AM 0
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Thanks $$anonymous$$ike! I've one more issue - which is coloring areas with the mouse. I believe I'll post the question today later on, math now, kkthxbye :)

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