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Question by warpath · Oct 17, 2014 at 11:26 PM · addcomponent

how add script by script to gameObject

Hi, I write a game based on Unity 3.x... and i have a problem with mini game in coconut shy. I win a power cell but i can't take it. I think that this script doesn't duplicate object with script attached to him.

     static var targets : int = 0;
     static var haveWon : boolean = false;
     var winSound : AudioClip;
     var cellPrefab : GameObject;
     
     function Start () {
     
     }
     
     function Update () {
         if(targets==3 &&haveWon == false){
                targets=0;
                audio.PlayOneShot(winSound);
                winCell : GameObject = transform.Find("powerCell").gameObject;
                winCell.transform.Translate(-1,0,0);
                Instantiate(cellPrefab, winCell.transform.position, transform.rotation);
                Destroy(winCell);
                haveWon = true;
            }
     }

How in diffrent way I can add script to power cell witch I win?

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avatar image $$anonymous$$ · Oct 18, 2014 at 09:12 AM 0
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Try to add your script onto Cell prefab or add that script in runtime with AddComponent().

avatar image warpath · Oct 18, 2014 at 09:41 AM 0
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I have script into prefab but unity make duplicate of gameObject witch is a element of coconutshy, so I can't add script (duplicate is created during play). I thinking about in place of winCell insert new power cell - prefab with script. but I don't quite know how to do.

avatar image warpath · Oct 18, 2014 at 11:45 AM 0
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done :) all components I add only to prefab, other than in book :) and it work!

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Answer by EggQuiz857 · Oct 18, 2014 at 04:51 PM

What i would do is insted of spawning in a script why not just enable/disable it.

it is simple.

hoped this helped

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