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shadow issue - scratches on shadows on Android (Samsung Galaxy Tab S)
Hey there, I have some problems with shadows from a directional light (forward rendering). I uploaded a picture of this problem. This are just standard mobile-shaders (spec + diff) but the same problem appears with the legacy shaders. I am confused, because the problem only occurs on the Samsung Galaxy SM T800. I think it´s not about quality settings, there is (for testing) just one enabled:
Pixel Light Count 2
Texture Quality Full Res
Anisotropic Textures Disabled
Anti Aliasing Disabled
Hard Shadows Only - High Resolution - Stable Fit
Shadow Distance 70 - No Cascades
Hope someone could help me or has a solution. Maybe it is about the qualcomm Snapdragon 800 chip??? Thanks in advance!
Update: playing around with the bias settings gives me now better results. The stripes are now only where shadows actualy should be, but they are sadly still there.
Seeing the same with shadows on Samsung Galaxy Note 5, Unity 5.3.5f1
Answer by zeblackness · Mar 08, 2017 at 02:30 AM
I was seeing something similar but not as bad. I set my bias to .25 on the light (was 0) and that fixed it for me on Samsung Galaxy Note 4.
This thread http://answers.unity3d.com/questions/673703/strange-flickering-on-mobile-using-the-directional.html#answer-673716 helped and had similar problem.
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