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Question by Jeff-Kesselman · Oct 24, 2013 at 04:28 PM · animationfbxmaya

Preserving FBX animations in maya?

This is really a maya question but I was hoping someone else using Maya and Unity3D might have already figured it out.

I have an FBX with multiple animations in it. If I pull it straight into Unity3D I get a model with all the animations on it.

However if I import it to Maya, edit it, and then export it again as an FBX, all I get is the first animation renamed "Take 001".

How can I preserve all the animations when modifying an FBX?

Thanks

JK

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Answer by Jeff-Kesselman · Oct 25, 2013 at 02:26 PM

Got my answer... apparently can't be done with the current Maya :(

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