Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Derpyness · Oct 19, 2014 at 03:35 PM · raycastdistancefire1

How to get distance from raycast.

I updated my code, and the mousePos.z is still passed as 0.0. The raycast is working, as I already got results from the log. But this still isn't working.

 function Update () {
       
       //RayCast
       var hit:RaycastHit;
       var fwd = transform.TransformDirection (Vector3.forward);
       //var mousePos = Input.mousePosition;
       //var objectPos = Camera.main.ScreenToWorldPoint(mousePos);
       
       
       
           if (Physics.Raycast (transform.position, fwd, 15)) {
             var distance = hit.distance;
         }
       
       
       
       
       //Grass Block
       if(BlockID == 0){
       
         if (Input.GetButtonDown ("Fire1")) {
             
             //var fwd = transform.TransformDirection (Vector3.forward);
             
             var mousePos = Input.mousePosition;
            
             //mousePos.z = Physics.Raycast (transform.position, fwd, hit.distance);
             //mousePos.z = 3;
              mousePos.z = distance;
      
             var objectPos = Camera.main.ScreenToWorldPoint(mousePos);
             Instantiate(GrassBlock, objectPos, Quaternion.identity);
         }
     }
     
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by richyrich · Oct 21, 2014 at 03:44 PM

The code as it stands will not return the results you are after, because you are not passing in the RaycastHit parameter to your function. You need to alter your code...

 if (Physics.Raycast(transform.position, fwd, out hit, 15f))

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Get the distance between the origin and HitPoint for Raycast? 1 Answer

Is Raycast relatived to screen resolution? 1 Answer

Math - calculate position in world space from ray on infinite plane 2 Answers

Picking up rigidbody objects 2 Answers

Raycast stop at distance 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges