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Question by ausiemick · Jul 19, 2015 at 06:53 PM · 2dshaderlighting

masking light output in a shader for a 2d game

I am currently playing around with the asset 2D Dynamic Lights and Shadows

How it is now

and I was wondering how hard it would be to make it so that the shadow would mask out another lighting shader I am using so I would get this:

alt text

Does anyone think this would be possible? or am I just going to have to re-write my other shader to only render light pass if within the light.

I understand this would be probably hard to answer without seeing all the code. so if anyone could just point me in the direction of masking lights and or only applying lights over a certain area determined by an ingame mesh (my shadow mesh) that would rock.

Thanks

light1.png (21.6 kB)
light.png (19.3 kB)
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avatar image meat5000 ♦ · Jul 19, 2015 at 01:00 PM 0
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I guess you could simply make it the top-most layer/sort order.

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