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water4 render queue issue
I am using water4 water, but if you put particles under the water, you can still see them, as if the rendering order is WATER -> PARTICLES.
I've tried changing the render queue to Transparent - 100 on the water, tried ZWrite On - which gives me the correct effect, but the water turns to a solid black colour.
Has anyone got any ideas on how to make sure particles render correctly? I.E. Above the water, not below? I
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bump.
This is the issue I'm talking about: The explosion is being rendered regardless of whterh it is underwater or not.
screenshot-2014-10-18-20.14.23.png
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