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Question by verenion · Oct 16, 2014 at 01:42 PM · shadersparticleswater

water4 render queue issue

I am using water4 water, but if you put particles under the water, you can still see them, as if the rendering order is WATER -> PARTICLES.

I've tried changing the render queue to Transparent - 100 on the water, tried ZWrite On - which gives me the correct effect, but the water turns to a solid black colour.

Has anyone got any ideas on how to make sure particles render correctly? I.E. Above the water, not below? I

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avatar image verenion · Oct 18, 2014 at 07:17 PM 0
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bump.

This is the issue I'm talking about: The explosion is being rendered regardless of whterh it is underwater or not.

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screenshot-2014-10-18-20.14.23.png (395.0 kB)

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