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Question by Antediluvia · Sep 16, 2020 at 02:01 AM · meshrenderertrianglesartifactsanti-aliasing

White artifacting bordering mesh triangles

http://imgur.com/gallery/XSglPoK for a quick video demonstrating the issue. The artifacting borders individual polys, is not affected by specular settings,and is at a 'fixed' distance away from the camera, meaning moving towards it will cause it to move along the mesh. It does not happen any nearer or farther than where its shown in the video. Unity version is 2018.4.20f and using the base 3d rendering pipeline which is the only supported version for VRchat, so I am unable to switch versions or renderers.


I did some researching into the problem but most discussions on the topic are years old and were specific to shadows, with a few pointing towards over interpolation of normals or something to do with how anti aliasing is done by the render pipeline. Any solutions about shadows doesnt really apply to what I'm seeing, and I'm not familiar enough with the rendering pipeline to understand how to fix the normals/AA issue (if that is indeed the case). This is using the standard shader in unity, 1 diffuse map and mixed lighting with baked GI. The geometry is one single mesh.


What would be causing this and what can I do to fix it?

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