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Extremely Slow Game Launching and Build
Hello,
I have enormously uncomfortable difficulties with debugging my game, as it is unbearably slow.
When I launch my build game (doesn't matter whether it is for standalone or others), everything is just frozen, not responding - black screen. Then it takes several minutes till it finally starts doing something.
My computer obviously cannot handle it, however, I don't understand why. (AMD Phenom 3 x 2.1GHz, Radeon 4200 hd, 4GB RAM, Windows 8) The entire game with its assets has about 1.5GB and only 5 scenes yet.. I am using Photon and webforms for networking.
What I also cannot understand is that WebPlayer build takes about 15 minutes. Another peculiar thing is that when playing game in Unity Editor it is actually quite fast.
My question is.. is it normal? What can I do except for buying new computer.
I'm fairly new to Unity, but is possible its because your scenes are too big? Perhaps you could try splitting up your scenes and see if it improves the performance.
Answer by Vetpetmon · Jan 11, 2015 at 12:15 AM
I'm sure you may have a large scene or it's just the web. The internet is slower than a Downloaded game.
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