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Shader memory consumption.
Hi. I've met a huge memory consumption of standard shaders on iOS platform.The profiler shows that the top 3 shaders cost about 70MB memory while it just costs 1.7MB each on Mac player.
Here is my GraphicsSetting while I will load the assets from assetbundles which do not have shader exported.
I wonder why it costs so much memory and how can I reduce the memory consumption?
iOS 9.2
Unity mac 5.2.2f1
screen-shot-2016-01-06-at-94450-am.png
(43.6 kB)
screen-shot-2016-01-06-at-94233-am.png
(40.4 kB)
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Answer by avi9111 · Sep 20, 2018 at 05:24 PM
I Set all to none override dor android. it seems no this issue in android platform then
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