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Question by leoliao · Jan 07, 2016 at 11:21 AM · shadermemoryprofiler

Shader memory consumption.

Hi. I've met a huge memory consumption of standard shaders on iOS platform.The profiler shows that the top 3 shaders cost about 70MB memory while it just costs 1.7MB each on Mac player. alt text

Here is my GraphicsSetting while I will load the assets from assetbundles which do not have shader exported. alt text

I wonder why it costs so much memory and how can I reduce the memory consumption?

iOS 9.2

Unity mac 5.2.2f1

screen-shot-2016-01-06-at-94450-am.png (43.6 kB)
screen-shot-2016-01-06-at-94233-am.png (40.4 kB)
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Answer by $$anonymous$$ · Aug 25, 2016 at 04:54 PM

just cut down "Always Included Shaders" number

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Answer by avi9111 · Sep 20, 2018 at 05:24 PM

I Set all to none override dor android. it seems no this issue in android platform then

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