- Home /
Export 3ds Max animations made in Puppetshop
We have a model that was created in 3ds Max and skinned in 3ds Max as well. We have used the Puppetshop plugin for 3ds Max to add a bone system to the model, and created animations with the model. Now we want to export the model and it's animations to work with Unity. We tried to follow directions from hellmachine.net, as well as trying to follow the directions from the Character Animation section of the Unity User Guide. The model would not animate in Unity, and would disappear as soon as the level was loaded. Does anyone have a good resource for this, or even step-by-step directions to do the export? We've tried and we just can't seem to get it to work.
Answer by Lucas Meijer 1 · Nov 21, 2009 at 01:06 PM
When I run into something like this, the first thing I try is to export to fbx in max, and then reimport it back in max, and see if it survives. If it doesn't survive, try different ways to author your character untill it does. If it does survive, then please send it to us using the bugreporter. Make sure you mention that you've tried the process above, but that it still won't import correctly into Unity.
When I import the FBX back into 3ds $$anonymous$$ax, it does import correctly, along with the animations. But when I import the FBX into Unity, I see nothing under Animations in the Inspector, not sure if I should be seeing something there or not. $$anonymous$$aybe I'm not exporting the FBX out of 3ds $$anonymous$$ax correctly, but neither of the methods I saw seemed to work. Could you tell me if there is certain settings in the FBX exporter that need to be used?
Answer by Jonwa · Apr 18, 2011 at 06:50 AM
It is possible with puppetshop that you need to convert to bones then it will work.
As far as i'm aware Unity only recognizes actual bones for animation; where as puppetshop uses geometry unless converted.