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Question by FirePlantGames · Aug 16, 2021 at 12:23 AM · inputjoystickgamepadscrollwheel

Getting ScrollWheel/Joystick Direction w/ InputSystem

Is it possible to intercept the value of the current direction the axis you just rebound to? It seems that when a RebindOperation is running all input is 'eaten'.

The use case is binding an action to ScrollWheel Up, or a joystick axis for actions that are treated as buttons. I'll preface this with the fact that I do have scrollwheel input working when manually assigned in the editor, however whenever this input is caught in PerformInteractiveRebinding() it simply returns the fact that it was moved, and from what I can see it is not possible to get what the value of the axis was at the time that it was caught by the RebindOperation.

What I've tried: // All methods were tested in the callbacks: // OnApplyBinding // OnCompleted // OnPotentialMatch // I also attempted all of these via context.selectedControl... variants. // along with reading context.selectedControl.path from outside my rebind operation (at the same time it's running)

     (float)context.candidates[x].ReadValueAsObject()
     context.candidates[x].EvaluateMagnitude();
     context.scores[x]
     context.magnitudes[x]
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