Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by cesarcaos · Oct 15, 2014 at 06:10 PM · particlesystemcollider 2d

How to add ParticleSystem in point where CollisionTrigger2D touch another?

How to add ParticleSystem in point where CollisionTrigger touch another?

i have a 2dCollision Trigger and when touch another collision need to create a particle system in the point where its touching.

how do that?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MrSoad · Oct 15, 2014 at 06:22 PM 0
Share

You could use "Instantiate" to create an instance of the particle system at this point. If your particle system is a custom one then make it into a "Prefab" so that you can then Instantiate it via scripting.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by JonnyHilly · Oct 15, 2014 at 06:48 PM

Create a prefab for your particle effect. Create the effect, and assign it to the prefab. save it somewhere handy like.... /Prefabs/VFX

when you get your collision trigger, there is usually a variable called .point you can use that point to instantiate your particle effect at that point.

public vfx myParticleEffect; // drag your partice effect prefab onto this public variable... Then in your collision callback routine.. jsut do this.... easy :)

GameObject fx = (GameObject) instantiate(myParticleEffect, collision.point, Quaturnion.identity);

or something prett close to that..... should work great.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image cesarcaos · Oct 15, 2014 at 11:24 PM 0
Share

that work fine when its two colliders, but wen its triger only admits the other collider not a collision parameter.

Or i am wrong?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to make total internal reflection effect in 2d? 0 Answers

Particle system stop and play no longer works c# 1 Answer

How to get newest Particle in a ParticleSystem 1 Answer

Destroy individual particle when touched 0 Answers

Particle system playbackspeed obsolete 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges