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Error in line (86,14), I can't figure out what it is...
using System.Collections;
using UnityEngine;
//List of all the posible gamestates
public enum GameState
{
NotStarted,
Playing,
Completed,
Failed
}
//Make sure there is always an AudioSource component on the GameObject where this script is added.
[RequireComponent(typeof(AudioSource))]
public class GameManager : MonoBehaviour
{
//Text element to display certain messages on
public GUIText FeedbackText;
//Text to be displayed when entering one of the gamestates
public string GameNotStartedText;
public string GameCompletedText;
public string GameFailedText;
//Sounds to be played when entering one of the gamestates
public AudioClip StartSound;
public AudioClip FailedSound;
private GameState currentState = GameState.NotStarted;
//All the blocks found in this level, to keep track of how many are left
private Block[] allBlocks;
private Ball[] allBalls;
// Use this for initialization
void Start()
{
//Find all the blocks in this scene
allBlocks = FindObjectsOfType(typeof(Block)) as Block[];
//Find all the balls in this scene
allBalls = FindObjectsOfType(typeof(Ball)) as Ball[];
//Prepare the start of the level
SwitchTo(GameState.NotStarted);
}
// Update is called once per frame
void Update()
{
switch (currentState)
{
case GameState.NotStarted:
//Check if the player taps/clicks.
if (Input.GetMouseButtonDown(0)) //Note: on mobile this will translate to the first touch/finger so perfectly multiplatform!
{
for (int i = 0; i < allBalls.Length; i++)
allBalls[i].Launch();
SwitchTo(GameState.Playing);
}
break;
case GameState.Playing:
{
bool allBlocksDestroyed = true;
//Check if all blocks have been destroyed
for (int i = 0; i < allBlocks.Length; i++)
{
if (!allBlocks[i].BlockIsDestroyed)
{
allBlocksDestroyed = false;
break;
}
}
//Are there no balls left?
if (FindObjectOfType(typeof(Ball)) == null)
SwitchTo(GameState.Failed);
if (allBlocksDestroyed)
SwitchTo(GameState.Completed);
break;
if (GameState.Failed){
Application.LoadLevel("Menu")
if (GameState.Completed){
Application.LoadLevel("Level 2")
//Check if the player taps/clicks.
if (Input.GetMouseButtonDown(0)) //Note: on mobile this will translate to the first touch/finger so perfectly multiplatform!
Restart()
break;
}
}
//Do the appropriate actions when changing the gamestate
public void SwitchTo(GameState newState);
currentState = newState;
switch (currentState)
{
default:
case GameState.NotStarted:
DisplayText(GameNotStartedText);
break;
case GameState.Playing:
audio.PlayOneShot(StartSound);
DisplayText("");
break;
case GameState.Completed:
audio.PlayOneShot(StartSound);
DisplayText(GameCompletedText);
StartCoroutine(RestartAfter(StartSound.length));
break;
case GameState.Failed:
audio.PlayOneShot(FailedSound);
DisplayText(GameFailedText);
StartCoroutine(RestartAfter(FailedSound.length));
break;
}
//Helper to display some text
private void DisplayText(string text)
{
FeedbackText.text = text;
}
//Coroutine which waits and then restarts the level
//Note: You need to call this method with StartRoutine(RestartAfter(seconds)) else it won't restart
private IEnumerator RestartAfter(float seconds)
{
yield return new WaitForSeconds(seconds);
Restart();
}
//Helper to restart the level
private void Restart()
{
Application.LoadLevel(0);
}
}
Answer by tanoshimi · Aug 16, 2014 at 08:52 AM
Every error has an error code and description that tells you what the problem is. It would be helpful if you include them next time....
In this case, it appears that you've got some messed up syntax in your switch statement in Update() (did you change a series of if/elses to a switch, perhaps?)
switch(currentState) {
...
if (GameState.Failed){
Application.LoadLevel("Menu")
if (GameState.Completed){
Application.LoadLevel("Level 2")
...}
should be:
switch(currentState) {
...
case GameState.Failed:
Application.LoadLevel("Menu");
case GameState.Completed:
Application.LoadLevel("Level 2");
...}
to match the syntax of the previous gamestate cases.
But know I have unexpected symbol 'case' (87,14)
switch(currentState) {
case GameState.Failed:
Application.LoadLevel("$$anonymous$$enu")
case GameState.Completed:
Application.LoadLevel("Level 2")
tanoshimi is right, however C# doesn't allow you to fall through a case. So you have to put a break at the end of each case (right before the next case starts). just like the other cases before
AND you'll need to add a semicolon onto the end of each of those loads (as they were in tanoshimi's code!)
Can you give an example, i don't know exactly what you mean...
Answer by screenname_taken · Aug 16, 2014 at 08:56 AM
My guess is either an else, or most probably you need a } for the if statement at that line.
Your answer
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