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Question by addhennequant · Jul 30, 2012 at 03:39 AM · raycastmousedamage

Holding down the left mouse to continually damage an ai?

This is my script, but the raycast only damages the ai every click, i want it to damage the ai even when i hold down the left mouse button:

function Update(){

if(Input.GetMouseButtonDown(0)){ // if the Left button pressed

 // casts a ray from the mouse pointer

 var ray = Camera.main.ScreenPointToRay(Input.mousePosition);

 var hit: RaycastHit;

 if(Physics.Raycast(ray, hit)){ // if something hit, send the message

   hit.collider.SendMessageUpwards("ApplyDamage", 20, SendMessageOptions.DontRequireReceiver);

 }

}

}

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Answer by Apples_mmmmmmmm · Jul 30, 2012 at 03:57 AM

You want to use GetMouseButton rather than GetMouseButtonDown.

http://docs.unity3d.com/Documentation/ScriptReference/Input.GetMouseButton.html

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Answer by cheesejunkie · Jul 07, 2015 at 10:41 PM

If you're using C#, you need the out keyword before hit: if(Physics.Raycast(ray, out hit))

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