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Question by D3m0nE · Jul 10, 2013 at 07:11 PM · rigidbodybulletthrough

Bullet Sometimes Go Throw Object

Hello i got problem that sometimes bullet go throw object and do the hit explosion on the other wall

Here is Short Script :

 Rigidbody clone;
         
 
             clone = Instantiate(CurrentWeapon.Bullet, fireFrom + new Vector3(Random.Range(-0.10f,0.10f),0,0), direction) as Rigidbody;
        
 
 clone.velocity = transform.TransformDirection( Vector3.forward  * CurrentWeapon.BulletSpeed);



here is some Bullet Prefab Component

 1- Dont Go Throw Things from WikiUnity : 
 
 Layer Mask : Everything
 
 Skin Width : 1

///////////////////////////////

 2- RigiedBody : 
 
 Mass : 1
 
 Us Gravity : False
 
 Interpolate : Interpolate 
 
 Collision Detection : Continuous Dynamic

 

/////////////////////////////////

 3- Box Collider 
 
 Is Trigger = True
 
 Size X,Y,Z = 2.5
 

And 4 - Light ,5- Trail Renderer

 and From Edit > Project > Physics
 
 Min Penetration For Penetration = 0.001
 
 Solver Iteration Count : 50





is There Something Wrong With My Settings?

How i can stop make the bullet go throw Things

btw my bullet speed not more that 25

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avatar image DavidDebnar · Jul 10, 2013 at 07:18 PM 0
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Could you please format your question better? It's kidna chaotic, because you use code formatting for text, that isn't code.

avatar image Benproductions1 · Jul 11, 2013 at 06:02 AM 0
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Yea, not going to bother reading a bad formatted question

avatar image DavidDebnar · Jul 11, 2013 at 09:00 AM 0
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I agree, @D3m0nE you won't get an answer to this unless you properly format your question. We aren't given anything for helping people on here, and if you don't even give us the luxury of a nice question, why should we even bother answering?

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