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RayCast hit point.
Hi,
I'm doing some tests with shot raycast and I had some problems, I have a character with capsule collider in his bones to detect shot hits. When the shot hits any of these colliders, it creates a little blood spray particle there, but in my tests I detected that sometimes the unity's hit.point position comes wrong, indicating some weird position in the world. Anybody already had this problem? i created some sphere primitive at every hit points and I changed the parent to the hitted object, and this show that's de position is wrong sometime ( sometime i can see some of the spheres floating around the collider with a considerably distance.
Thanks in advance.
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