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memory management strategy
My project is an interactive book with large full screen textures for each page background.
Currently each page is a game object and when I change pages I deactivate the current and activate the new.
Would it be better to make each page a scene as far as memory usage on iOS and Android devices goes?
$$anonymous$$ake a mockup and test the difference. It's probably better to keep 3-4 page GameObjects in memory while loading and unloading their textures as needed.
That's a very practical suggestion, and I appreciate your response. But how did you come up with that estimate?, I would love it if I could find some documentation on how memory is handles as far as:
1) Activating / Deactivating GameObjects 2) Loading / Unloading Scenes
I've tried searching and failed to find answers, but it seems fairly basic and important to understand.
Thanks again!
A quick test with task manager and the scene hierarchy showed me that I get like 5mb ram back as long as my ocean mesh GameObject is deactivated, so I guess that this should do the trick.. I have no experience with mobile games tho
Cheers, WRZ
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