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Question by Ekta-Mehta-D · Oct 14, 2014 at 06:46 AM · cameramovetowardslocalposition

Move Camera towards Object

Hello everyone..

I just want my camera to move towards my player.

For that i tried :

 gameObject.transform.localPosition = Vector3.MoveTowards( gameObject.transform.localPosition ,target.transform.localPosition , 2);

But i just want to move my camera on x-z axis. Y position should not be changed.

Which method shall i use ?

Thanks..

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avatar image revolute · Oct 14, 2014 at 06:49 AM 0
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This isn't much of an answer but you can just change Y value for your vector.

avatar image revolute · Oct 14, 2014 at 06:51 AM 0
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Exclude Y values by setting them to the same value when putting in $$anonymous$$oveTowards method and set it back to original value. A workaround but easy.

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Answer by JanusMirith · Oct 14, 2014 at 06:54 AM

Just make a new Vector3 and only give it the x and z values of the target

  gameObject.transform.localPosition = Vector3.MoveTowards( gameObject.transform.localPosition , new Vector3(target.transform.localPosition.x,0f, target.transform.localPosition.z), 2);

or

  gameObject.transform.localPosition = Vector3.MoveTowards( gameObject.transform.localPosition , new Vector3(target.transform.localPosition.x,gameObject.transform.localPosition.y, target.transform.localPosition.z), 2);





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avatar image JanusMirith · Oct 14, 2014 at 06:55 AM 0
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Also you should be multiplying maxDistance input by Time.DeltaTime that way it will move at the same rate regardless of frame-rate

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