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Question by lolmourne · Oct 14, 2014 at 09:54 AM · texturematerial3dsmax

Material models in a mess after importing to Unity 3d

Hi, I'm new to Unity 3d Project. I have a problem regarding importing 3d Models into Unity 3d Scene

When I import my street model into the scene, the materials and the textures are in a mess. I use multi sub-object material in 3ds max. Here is current scene in my 3ds max

alt text

After imported to unity, I have got this materials and texture in a mess

alt text

Some streets texture are not in correct direction. This only happens with materials that I have been set UVW to 0 0 90 deg

screenshot 2014-10-13 16.jpg (146.1 kB)
screenshot 2014-10-13 16.292.png (310.1 kB)
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avatar image Danhorrors · Oct 14, 2014 at 11:16 AM 0
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What Format are you Bringing your Object in, .fbx .dae ?? ive found .dae to be slightly problematic with textures.

avatar image Danhorrors · Oct 14, 2014 at 11:26 AM 0
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Did you design these in 3dsmax?

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