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Question by Chaverbeke · Oct 13, 2014 at 06:27 PM · serverlinuxcorrupt

Is deploying on Linux 64-bit working? corrupted file

Hi there,

I've been trying to deploy my server application without succes.

I keep receiving the error that 'mainData' is corrupt.

In the trial and error process i finally decided to create a very simple scene that only holds a main camera and a plane. Deploying this on my linux server gives the same problem:

 cederik@wyXoo:~/files/UnityBuilds$ ./planeLinux.x86_64 
 Set current directory to /home/cederik/files/UnityBuilds
 Found path: /home/cederik/files/UnityBuilds/planeLinux.x86_64
 Mono path[0] = '/home/cederik/files/UnityBuilds/planeLinux_Data/Managed'
 Mono path[1] = '/home/cederik/files/UnityBuilds/planeLinux_Data/Mono'
 Mono config path = '/home/cederik/files/UnityBuilds/planeLinux_Data/Mono/etc'
 Failed to read file '/home/cederik/files/UnityBuilds/planeLinux_Data/mainData' because it is corrupted.
  
 (Filename:  Line: 442)
 
 PlayerInitEngineNoGraphics settings: Could..... not preload global game manager #0   i=0
 Failed to initialize player

  • I have looked for solutions for 3-4 hours

  • This is not related to similar file names in the project, because it is an empty project

  • The application works on Mac

  • This project is basically an empty project, so it really seems something is wrong in the deployment process

  • I am running 14.04 LTS (GNU/Linux 3.13.0-24-generic x86_64)

  • This is deployed through FTP and then trying to run it using SSH

Thanks in advance

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avatar image Graham-Dunnett ♦♦ · Oct 13, 2014 at 08:43 PM 0
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If you copy the mainData back off the server to your development machine, is the file binary identical to the one Unity created?

avatar image Chaverbeke · Oct 14, 2014 at 08:23 AM 0
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I've compared them using cmp on OSX and they are identical.

avatar image Chaverbeke · Oct 22, 2014 at 02:47 PM 0
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Anyone has an idea? Still haven't been able to fix this and need to make sure i can deploy mid november

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