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Question by Agent_Eleven_Fifths · Apr 08, 2014 at 06:39 AM · guiguitextureguibutton

Gui Button Image

I've tried a lot of different things I've looked up to solve this, but none of them have worked so far. I'm trying to get a texture to appear on a guibutton within a scrollview.

 public Texture2D recycle = Resources.Load<Texture2D>("textures/recycle.png");

 scrollposition = GUI.BeginScrollView(new Rect(100, 120, 370, 200), scrollposition, new Rect(0, 0, 320, 500));
 
             GUI.Button(new Rect(10, 10, 200, 50), recycle);
 
             GUI.EndScrollView();

Thanks to anyone who can help.

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avatar image fafase · Apr 08, 2014 at 06:46 AM 0
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Do you at least see the button? Are you in OnGUI method?

I just tried your code and it works for me, when in OnGUI.

avatar image Agent_Eleven_Fifths · Apr 08, 2014 at 06:48 AM 0
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Yes I do see the button, and am in OnGui

avatar image darthtelle · Apr 08, 2014 at 07:17 AM 0
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Have you checked that the texture is valid and has been loaded in correctly?

avatar image saschandroid · Apr 08, 2014 at 08:13 AM 0
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Try

 public Texture2D recycle = Resources.Load<Texture2D>("textures/recycle");

From unity script reference:

" ... extensions must be omitted."

avatar image LaidMonkey · Apr 08, 2014 at 08:55 AM 0
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 public Texture2D recycle = Resources.Load("textures/recycle") as Texture2D;

Can work (I fixed my problem using this)

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Answer by LaidMonkey · Apr 08, 2014 at 09:27 AM

 public Texture2D recycle = Resources.Load("textures/recycle") as Texture2D;

Is another way i always use to do this kind of things.

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