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Crystalline · Oct 12, 2013 at 03:44 PM ·
shadermaterialgraphicstransparencycubemap
Cubemap on alpha texture?
Hello everyone. I am trying to make broken glass, using an alpha texture, all goes well, but I also want to have a cubemap on it, there is no 'cut-out reflective ' option...
Any ideas? I know a bit of shader coding,but this one is just over my skills.
Here is what I mean!--- Thank you.
example.jpg
(853.7 kB)
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Hmm, no ideas ? I guess it's either too hard or impossible . I will try and find another way(use geometry ins$$anonymous$$d ..of alpha)
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