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Question by Befall · Sep 22, 2011 at 08:09 PM · c#editoreditorwindow

Editor Windows - Where to get started?

Hey guys,

I'd really like to make a bunch of tools for an upcoming game, and I've never done anything with Editor Tools before, and would love a good direction to start with.

The Unity scripting docs are overwhelming, and I can't really discern what is what, and where I could start. I would like to make a separate window tab for editing the scene in (unless it makes more sense to have the tools in the current editor), and was wondering what the basics are, where would be a good place to start, etc.

I looked around Unity Answers, but most were extremely specific examples, and the only other question close to this wasn't answered specifically enough to help me.

What are your favorite ways of creating tools, and how can I learn that? What's most efficient and flexible? Any and all input would be appreciated in helping me on my first journey in tool-making.

Thanks for any assistance!

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Answer by Bunny83 · Sep 23, 2011 at 12:32 AM

Well, we really like to help you, but your question is far too general. Unity answers IS for specific questions that doesn't need further discussions.

To quote the FAQs:

Avoid asking questions here that are subjective, argumentative, or require extended discussion.

"Tools" or "Editor extentions" is nothing specific. You can implement nearly everything into the Unity-editor, but without knowing what you want to create the question is useless since there is no answer.

If you want to learn the basics how you can create an EditorWindow or a CustomInspector the Unity documentation should give you all you need. Also to learn the concepts the best you can do it to look at what others have already created.

A good ressource for scripts of any kind is the unifycommunity-wiki.

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avatar image Befall · Sep 23, 2011 at 02:10 AM 0
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Okay, thank you, my mistake. I marked yours as the accepted answer in attempts to close this.

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