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Question by $$anonymous$$ · Apr 26, 2014 at 01:46 AM · javascript

Why won't this compile?

I get an error for an unknown Identifier, yet I don't know how to fix it. Can someone help me with this?

 #pragma strict
 
 function Start () {
 
 }
 
 function Update () {
 if(Input.GetKeyDown (KeyCode.A))
 Transform.Translate(Vector3(-3,0,0));
 if(Input.GetKeyDown (KeyCode.D))
 Transform.Translate(Vector3(3,0,0));
 }
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avatar image $$anonymous$$ · Apr 26, 2014 at 01:57 AM 0
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Input and $$anonymous$$eyCode are unknown.

avatar image clunk47 · Apr 26, 2014 at 02:00 AM 0
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Use a lower cased t on transform. Transform is a Type, transform is a reference to your GO.

https://docs.unity3d.com/Documentation/ScriptReference/Transform.Translate.html

avatar image $$anonymous$$ clunk47 · Apr 26, 2014 at 02:07 AM 0
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still doesn't work, but thanks for the help!

avatar image clunk47 clunk47 · Apr 26, 2014 at 02:08 AM 1
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still doesn't work doesn't really help me. Same error?

avatar image $$anonymous$$ clunk47 · Apr 26, 2014 at 02:12 AM 0
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Same problem. I might need to reinstall mono develop. Thanks everyone for your time.

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avatar image $$anonymous$$ · Apr 26, 2014 at 02:01 AM 0
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Yep, that's the whole script. If it's removed, it works fine.

avatar image Cherno · Apr 26, 2014 at 02:46 AM 0
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Sooo.. Is it working, or not? If not, what's the error? If yes, make a mod or someone with rights convet the comment with the solution to an answer and flag it as accepted.

avatar image clunk47 · Apr 26, 2014 at 02:53 AM 0
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Not sure why, but when I converted my answer to a comment other comments were removed. OP is still experiencing issues, @Bunny83 suggested to be sure script names do not match library or built in struct or class names, that comment got removed too.

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Answer by clunk47 · Apr 26, 2014 at 02:10 AM

     #pragma strict
      
     function Start () 
     {
      
     }
      
     function Update () 
     {
         if(Input.GetKeyDown (KeyCode.A))
         {
             transform.Translate(Vector3(-3,0,0));
         }
         
         if(Input.GetKeyDown (KeyCode.D))
         {
             transform.Translate(Vector3(3,0,0));
         }    
     }

Is working fine on my end.

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