Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Shivam_Dhoot · Oct 12, 2014 at 10:25 AM · c#uibuttonevent

Adding single Event listener to multiple ui buttons via scripting

Hi

I need help. I have a scene and in that scene i have around 14-15 btns and i am adding them on the go. I want to add on click event listener to them with argument, but the event listener doesn't take a function with argument.

I don't want to write 14-15 functions for the buttons cause there must be a way around. I also tried using delegates but they also don't work. Please help me out on this. All i need is a way to write on single listener for all buttons and use that according to button click. My function for event listener is of the following form:

 public void onbtnClick(int i)
 {
 ...
 //value of i will be passed on btn click for id purpose 
 ...
 }
 
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by MrSoad · Oct 12, 2014 at 11:05 AM

Hi. I would add this line to the top of your script :

 public var iMy_Button_Number : int;

It the inspector window, once this script is on all your buttons, go through and tag each button individually from 0 to 14(by Tag I mean set the value of iMy_Button_Number for each button).

Now when you get the click event pass the var

 iMy_Button_Number

Hope this helps

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Shivam_Dhoot · Oct 14, 2014 at 06:20 AM 0
Share

thanks for help. It worked. but i did this with another method for (int i = 0; i < $$anonymous$$AX$$anonymous$$AZE; i++) { level.onClick.AddListener(()=>function(args)); }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to make Buttons communicate with UDP 2 Answers

Is it faster to set a variable every frame or check if it needs to be changed? 3 Answers

why won't my add button script work?!? (help appreciated) 2 Answers

Add Listeners to array of Buttons 2 Answers

How to check if selectable is a button? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges