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Question by
Knoxef · May 21, 2020 at 10:04 AM ·
pathfindingmeshcollidermeshrendereragent
How do I get my mesh render to follow my Nav Mesh Agent?
As you can see, the NavMeshAgnet is working and is following the player (The floating gun). But I have 2 problems, the first is that the mesh collider is rotated to the side, and the second is that the mesh renderer does not follow the collider. Can anyone help?
These are my settings.
navmeshglitch.png
(63.3 kB)
navmeshglitchinspector.png
(65.9 kB)
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