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Javascript GUI and deathscript weird compiler errors
I'm new to unity coding but I was just trying to do my death script with the GUI for the lives too. I'm getting some errors that I don't understand.
Assets/MyScripts/GUIcam.js(21,10): BCE0044: expecting (, found 'OnGUI'. Assets/MyScripts/GUIcam.js(21,18): UCE0001: ';' expected. Insert a semicolon at the end. Assets/MyScripts/GUIcam.js(22,1): BCE0043: Unexpected token: if. Assets/MyScripts/GUIcam.js(22,16): UCE0001: ';' expected. Insert a semicolon at the end. Assets/MyScripts/GUIcam.js(23,59): BCE0044: expecting :, found ';'.
I understand what most of the error's mean but if you look at the line numbers it gets confusing.
var icon1 : Texture2D;
var icon2 : Texture2D; var icon3 : Texture2D; var dead = false; var Lives = 3;
function OnControllerColliderHit(hit : ControllerColliderHit){ if(hit.gameObject.tag == "Dead"){ dead = true; if (Lives == 3){ Lives == 2; } if (Lives == 2){ Lives == 1; } if (Lives == 1){ Lives == 0; } }
function OnGUI (){ if (Lives == 3){ GUI.Box (Rect (10,10,100,100), GUIContent(icon3)); if (Lives == 2){ GUI.Box (Rect (10,10,100,100), GUIContent(icon2)); if (Lives == 1){ GUI.Box (Rect (10,10,100,100), GUIContent(icon1)); } } } } }
Answer by GC1983 · Jan 21, 2012 at 09:54 PM
Future reference use the little binary 1/0 icon above the text box and insert your code snippet there so the code lays out appropriately. Easier to read.
It looks to me youre trying to place a function within a function which is not aloud in any language that I know of. Take the OnGUI() out of the collision function. The OnGUI() is like the Update for GUI. It updates a bunch a times per frame to keep constant up date. So place triggers within the OnGUI() and trigger those through the collision function. Keep in mind when you using the assignment operator ==/=, == is for if statements, variables within the () and then the information within the block, uses =. Ex: if(Lives == 3) { Lives = 2; }
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