- Home /
Question by
Refzlund · Mar 22, 2020 at 08:01 AM ·
animationinstantiateanimatorinstantiationduplicate
Copy animation process from Animator of an object and paste it on the instantiated object of itself
Hi,
When Instantiating a new GameOjbect from another Scene Object, I want the Animator to continue exactly where it left off.
However, that is not as simply as just instantiating an exact clone.
Basically in my situation, you (as the user) pick up a GameObject, and on doing so, instantiating a cloned GameObject (which is a solution to a row of other things), that you place down somewhere. When you place down the GameObject, the original is actually moved, and the instantiated copy is destroyed.
When the copy is instantiated object forgets everything, and thus stops the animation process. I need it to continue the animation when it was picked up.
Is there ANY way of doing this?
Thanks in advance!
Comment