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Question by kodagames · Dec 25, 2012 at 09:50 PM · transformparentchildheirarchy

Child of Parent

Child of parent issue.

I have 4 spheres which land on top of each other and when there is a collision the sphere will become a child of the one it hits but for some reason after all collisions the hierarchy looks like this:

 >red
   >red
     >red
        >red

My intentions are to have it look like this (one parent and 3 child objects):

 >red
   red
   red
   red 

How would I go about achieving this?

 var whatColor : String;
 
 function OnCollisionEnter  (other : Collision)
 {
     if(whatColor == "red" && other.gameObject.tag == "red")
     {
          other.transform.parent = transform;//makes it a child
     }
     if(whatColor == "yellow" && other.gameObject.tag == "yellow")
     {
          other.transform.parent = transform;
     }
     rigidbody.isKinematic = true;
 }

My intentions in the end are that once there are 3 child objects then destroy the parent something like this:

 function Update()
 {
     if(transform.childCount > 2)
     {
         Destroy(gameObject);
     }
 }

But I can't see if it will work until I get the hierarchy correct. Can someone give me an example of how to code this properly?

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Answer by loihb · Dec 28, 2012 at 04:09 AM

other.transform.parent = transform.root; ?

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avatar image kodagames · Dec 29, 2012 at 04:00 PM 0
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Yes thats it! (transform.root) How do I mark this as answered? I did not realize there was a .root that can be used :)

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