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Question by master2080 · Oct 10, 2014 at 02:51 PM · 2dcollisionmovement

Making a collision between 2d objects

Hello,

I would like to know how I can make a collision between two 2d objects. The objects are simple squares. One of the squares can move, and I want to make sure it can't move onto the other square. What do I need to use to check the collision between them?

I am moving the square using transform.Translate, is there a better way to move it?

Thanks.

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Answer by Josh Naylor · Oct 10, 2014 at 02:52 PM

As this is very basic functionally I recommend you check out the learn section of the unity site. https://unity3d.com/learn/tutorials/projects/roll-a-ball

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avatar image master2080 · Oct 10, 2014 at 05:45 PM 0
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Thanks for that, it helped me out !

I do have a question about one thing. Let's say I have a field in which one of the squares can move. How do I prevent movement beyond the field? It was explained here, but I didn't exactly understand how he did it, plus he used it with the z-axis, which confused me even more.

Thanks !

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