- Home /
 
 
               Question by 
               Ranger-Ori · Nov 18, 2013 at 01:55 PM · 
                collidermeshtriggeristrigger  
              
 
              Weird collision bug
Hi, I have a weird bug,
I create a mesh dynamically during runtime, and I update the MeshCollider "sharedMesh" every fixed moment in order to update the collider.
As my player start touching the mesh, nothing happens, I tried to press isTrigger as true and it suddenly work! also as I pressed it again (making it false), and it kept working! and collided with the mesh collider!
What might cause this problem? any ideas?
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Ranger-Ori · Nov 19, 2013 at 06:53 AM
I fixed it, the problem was that I updated the collider in every frame, re-update it only in the end of the frame, or after a fixed amount of time, this is a buggy component.
Your answer