Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Firedan1176 · Jul 03, 2014 at 03:21 PM · guigui.box

Can't find how to properly keep GUIs proportional to screen?

There's screen.width / 2 and screen.height / 2 for centering a guitexture or a buibox, but how exactly can I keep both the size and position proportional to different aspect ratios? Even if I have like a GUI box for a background of a menu, and then some buttons, how can I ensure the buttons and their positions will be the same when the resolution changes? Can someone please either give me some help or point me to a question where this was answered? I couldn't find any.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Ricewind1 · Jul 03, 2014 at 03:51 PM

You have to calculate things yourself for this one. Instead of having a button appear 10px from the left, you just say screen.width/20. You'll have to do this for everything though. Everything should be relative to the screen sizes.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Firedan1176 · Jul 04, 2014 at 02:56 AM 0
Share

Okay, that's what I've been doing. At least I'm going on the right path! The only problem is since when you divide, it won't always be exactly proportional from /20 and /19.

avatar image
2

Answer by tanoshimi · Jul 03, 2014 at 04:01 PM

Or, hardcode all your GUI measurements with a particular screen resolution in mind, and use GUI.matrix to rescale it to the actual screen resolution. e.g.:

 var native_width : float = 1920;
 var native_height : float = 1080;
  
 function OnGUI ()
 {
 // Calculate scaling
 var rx : float = Screen.width / native_width;
 var ry : float = Screen.height / native_height;
 GUI.matrix = Matrix4x4.TRS (Vector3(0, 0, 0), Quaternion.identity, Vector3 (rx, ry, 1));
  
 // Now create GUI in the "native" resolution (in this example, 1920x1080)
 GUI.Box(Rect(810, 490, 300, 100) , "This is a box in the middle of the screen.");
  
 } 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to Display only current instead of current/max on a GUI.Box 1 Answer

Help with GUI class 1 Answer

show popup message in unity 3d 1 Answer

Remove GUI.Box after a few seconds. HELP!!! please 1 Answer

how to listing all game objects in GUI.Box? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges