Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by marius.treu · Oct 09, 2014 at 02:58 PM · c#instantiateinstantiation

GameObject instantiation in C# static constructor

Dear all,

i have an unusal question. How is a C# class beeing read in Unity? The question occured since there is the possibility in C# to have a static constructior (which is basically called before a class is instanciated).

My idea is to have a class file which is not attached to the scene but instanciates an gameobject on gamestart (like an overview class that administrates some gameobject-instances). I don't like the idea of having a gameobject for this on the scene and attach a script to it just for this purpose.

class Overview { // Static variable that must be initialized at run time. static List gos;

 // Static constructor is called at most one time, before any
 // instance constructor is invoked or member is accessed.
 static Overview()
 {
     gos = new List<GameObject>();
     //gos.Add(Instanciate(Resources.load(...)));
     //some other instances
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by frarees · Oct 09, 2014 at 03:36 PM

You can do that at editor time using things like InitializeOnLoad. Not sure if you can do that at runtime.. It needs somehow to get triggered by an instance on the scene. You could use PostProcessSceneAttribute to create an object before the scene gets built.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image marius.treu · Oct 09, 2014 at 04:40 PM 0
Share

PostProcessSceneAttribut comes really close to the point. But I think it still has to be attached to a gameobject doesn't it?

avatar image
0

Answer by dmg0600 · Oct 09, 2014 at 03:25 PM

You can use classes as always as long as you don't mix Unity-specific calls with threads as most of them (Instantiate, Coroutines, etc) must be called from the main thread.

What you are trying to achieve should work if you don't need to use Unity-specific methods in your Overview class.

One little thing, its Instantiate, not Instanciate.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

30 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Cloning Objects with Instantiate() - variables/references for added Components not stored? 3 Answers

How can I Instantiate two new GameObjects at the same time? (Attempting Asteroids style game) 2 Answers

Distribute terrain in zones 3 Answers

Inconsistencies in Instantiation Code 1 Answer

How to Instantiate a GameObject from a ScriptableObject piece of script? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges