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Sprite Character looks Blurry after being Ported to Android
I'm generally new here, so pardon anything I've done terribly wrong here.
So how I came to this issue is that I was following this tutorial and I decided to add a few features so I could play this on Android, however I came across an issue where the sprite was not in "point" anymore, but a mushy set of pixels. Animations work, but just the sprite seemed compressed.
Unity Editor Screen:
Android Screen:
can you show me screenshot of sprite setting of character ? and which unity version you are using ? @TheSomeoneXD
Answer by hexagonius · Jun 21, 2017 at 05:52 AM
Turn mipmapping off on the sprite. If that doesn't solve it, show the Android import settings of it.
For anyone Googling this, I solved it thanks to @hexagonius that under my spritesheet, under advanced, "Generate $$anonymous$$ip $$anonymous$$aps" had to be disabled. If anyone knows why that happened it would be nice to have a explanation.
Thanks to all of you who helped out!
Why it's enabled by default on 2D mode, I don't know. Fact is, it's an optimisation for the graphics card when rendering distant objects.
Your answer
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