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Question by ICHeeryI · Sep 01, 2013 at 08:07 AM · raycast

Raycast or RaycastAll? And how?

Hello, I am trying to make my script work. I tried almost everything and I always get some kind of error. Could anyone tell me how to do this below*-look at image-? I think that I need to use RaycastAll? But I don't know how to check if they are same objects-by tag- and how to ignore object. My script just check first object and ray stop there-almost inside of cube, I tried changing ray distance but nothing-*. -Thanks

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Answer by meat5000 · Sep 01, 2013 at 08:07 AM

Raycast using a Layermask.

http://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html

Set your objects up in layers in the inspector.

Use a layermask to select which layers you want to look in or ignore.

There are 32 layers (as there are 32 numbers in an int) and you select them with a binary mask.

 var layermask : int = (1 << 10)      //Layer 10
 var layermask : int = ((1 << 10) | (1 << 14))  //Layer 10 OR Layer 14
 var layermask : int = ~(1 << 10)    //Every layer except 10

You can also put the int number in directly. Use the windows calculator, maybe, to convert between binary and decimal.

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avatar image ICHeeryI · Sep 01, 2013 at 08:21 AM 0
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Thanks I think that this will work.

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