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Question by aliakbo · Oct 08, 2014 at 10:45 AM · texturerenderingantialiasing

Anti-aliasing textures in Unity Mobile

Hey,

I have a few 2D textures, each on a Quad primitive in front of my camera. I am trying to apply Anti-aliasing on them with no luck.

Zoomed in, the textures look fine and crisp but when we zoom the camera out they start to look bad. I would like them to look more anti-aliased.

Is there a way to achieve this effect? Am I rendering my textures incorrectly? Post process anti-aliasing is not an option as my target platform is mobile although it does look significantly better with it.

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avatar image dbrizov · Oct 08, 2014 at 02:04 PM 0
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Edit -> Project Settings -> Quality. Then in the inspector you will see a Rendering category. Under that category you can set the Anti-Aliasing. Unfortunately I am not 100% sure but Anti-Aliasing is not supported for mobile devices because of performance issues.

avatar image aliakbo · Oct 08, 2014 at 02:23 PM 0
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The built in Anti-Aliasing has no affect on textures.

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Answer by b1gry4n · Oct 11, 2014 at 09:36 AM

It looks like the resolution of your icons are too large when zoomed out. If you need the ability to zoom I would create 2 resolutions of the texture and swap at a certain point, kind of like the LOD system for 3d models.

For example, your "zoomed" out texture could be 128x128 and your zoomed in texture could be 512x512

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