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Question by
dbchest · Sep 27, 2016 at 10:38 AM ·
2drigidbody2dphysics2dforce
Adding Foward Force to A Rigidbody2D
can anyone help me unravel the mystery of adding forward force to a rigidbody2D? the idea is that the player has the freedom to rotate the full 360 degrees. when the player presses up, force should be added in a forward direction, accounting for the rotation. i cannot figure out how to simulate this along the x and y axis.
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