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Multiple .exe files for different scenes
One of my scenes is a map editor and I'd love to give users the ability to enter it via separate .exe file (Mostly because it load lots of things the game itself doesn't need, and vice versa). I know I could give them a choice to do this in main menu, but I'm curious if it's possible to do it this way.
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Answer by Yoerick · Feb 23, 2012 at 03:33 PM
You could just make multiple builds and change your build settings to have the right scene(s)?
I think that would be even worse, since there are many common resources obviously. Not to mention that I probably couldn't have them inside one folder
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