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grouping graphics
gday, im currently working a game where a player is dodging bullets, i have 4 prefabs and call them about 150 times at all times while the game is playing.
i was until recently instantiating and destroying each instance and have now started pooling which saved me a reasonable amount of fps.
so i guess my question is, can i pool the draw on the prefab so i dont need 190 draw calls and only need to draw 4 meshes.
im trying to never have my game dip below 30fps on mobile as sometimes it can get to 25, i cant seem to get much better than 39 on my samsung and am wondering
Hello! You may find this thread helpful :) http://answers.unity3d.com/questions/179017/reducing-drawcalls-many-prefabs-vs-combined-mesh.html
And how to combine meshes: http://docs.unity3d.com/ScriptReference/$$anonymous$$esh.Combine$$anonymous$$eshes.html