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Question by RandomDeveloper · Mar 06, 2013 at 05:21 AM · raycastaivision

Raycast Vision

Hello,

I have made a script that allows a Enemy to find a player thats within a circle around it then chase the player until it enters its Range which is a float of 15. It works very smoothly but has one big problem. If the players standing behind a wall or tree then the enemy can attack through it.

I had an idea that the Enemy could use raycast for vision and if it can see the player clearly then it will attack. If the player is behind a wall then the Enemy would find the closest way around it and simply run around.

Anyways I am really bad at raycast and It would be really helpful if someone could just give me a script to get me started.

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Answer by Hyperion · Mar 06, 2013 at 06:21 AM

Well here's a basic raycast you could modify:

Javascript:

 function Update () {
     var fwd = transform.TransformDirection (Vector3.forward);
     if (Physics.Raycast (transform.position, fwd, 10)) {
         print ("There is something in front of the object!");
     }
 }

C#:

 using UnityEngine;
 using System.Collections;
 
 public class example : MonoBehaviour {
     void Update() {
         Vector3 fwd = transform.TransformDirection(Vector3.forward);
         if (Physics.Raycast(transform.position, fwd, 10))
             print("There is something in front of the object!");
         
     }
 }

Then you could make the raycast check for the object by doing (Javascript)

 if (Physics.Raycast (transform.position,hitinfo,fwd, 10)) {
         if (hitinfo.transform.tag == "Player")
        {
           //do attack
        } 
     }

 
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avatar image RandomDeveloper · Mar 07, 2013 at 01:34 AM 0
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Thank you.

avatar image Hyperion · Mar 07, 2013 at 02:44 AM 1
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No problem. Could you please thumbs up my answer? Thanks! I hope I can be of more help in the future.

avatar image RandomDeveloper · Mar 07, 2013 at 03:28 PM 0
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I actually see a problem. I get : No appropriate version of 'UnityEngine.Physics.Raycast' for the argument list '(UnityEngine.Vector3, UnityEngine.Transform, UnityEngine.Vector3, int)' was found.

Is hitinfo supposed to be a RaycastHit or a Transform?

avatar image Hyperion · Mar 08, 2013 at 04:58 AM 0
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HitInfo is a RaycastHit. For example (are you using Javascript or C#?):

 var hitInfo: RaycastHit = new RaycastHit();

or RaycastHit hitInfo = new RaycastHit();

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Answer by Chronos-L · Mar 06, 2013 at 05:42 AM

Unity's Documentation On Raycast, it has a few examples that you can use to get started.

You may also need to look at Raycast Layer Mask for more advance raycast behaviour.

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