Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by hollym16 · Sep 22, 2017 at 10:32 AM · androidtexturewwwgalleryintent

Apply texture to object from device gallery

I'm using this code which allows me to open the gallery and select a picture.

     public void OpenAndroidGallery()
     {
         #region [ Intent intent = new Intent(); ]
         //instantiate the class Intent
         AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
 
         //instantiate the object Intent
         AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
         #endregion [ Intent intent = new Intent(); ]
 
         #region [ intent.setAction(Intent.ACTION_GET_CONTENT); ]
         //call setAction setting ACTION_SEND as parameter
         intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_GET_CONTENT"));
         #endregion [ intent.setAction(Intent.ACTION_GET_CONTENT); ]
 
         #region [ intent.setData(Uri.parse("content://media/internal/images/media")); ]
         //instantiate the class Uri
         AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
 
         //instantiate the object Uri with the parse of the url's file
         AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "content://media/internal/images/media");
 
         //call putExtra with the uri object of the file
         intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"), uriObject);
         #endregion [ intent.setData(Uri.parse("content://media/internal/images/media")); ]
 
         //set the type of file
         intentObject.Call<AndroidJavaObject>("setType", "image/jpeg");
 
         #region [ startActivityForResult(intent , 1); ]
         //instantiate the class UnityPlayer
         AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
 
         //instantiate the object currentActivity
         AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
 
         //call the activity with our Intent
         currentActivity.Call("startActivity", intentObject);
         #endregion [ startActivityForResult(intent , 1); ]
     }

I also know how to apply the texture (using WWW). What I'm missing is the URL for the picture that is selected. I have the pathway but because the picture is selected in runtime, I can't insert the image name.

Can anyone help me to access the pathway and image name during runtime so I can apply it as a texture?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

168 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Loading Pictures from Android Device into game at runtime 1 Answer

www.texture results in black texture in Android 2 Answers

Save an image to PersistentDataPath then access it again 1 Answer

unity3d www download of large texture mobile 0 Answers

Save a Texture2D for android 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges