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Question by smirlianos · Oct 06, 2014 at 08:06 PM · arrayaudioindex

audio.IsPlaying dosn't work

Hello,

I wrote this script that is supposed to play a sound when you click a door. The problem is that it must prevent the sound to play if the player spams the door, but it doesn't work. When I click the object, no matter if a sound is already playing, it plays it again... Any help?

 #pragma strict
 var soundToPlay : AudioClip[];
 var knocks : int;
 function Start () {
 
 }
 
 function OnMouseDown () {
     if(!audio.isPlaying)
     {
         var index : int = Random.Range(0,12);
         audio.clip = soundToPlay[index];
         audio.PlayOneShot(soundToPlay[index]);
         knocks ++;
     }
 }
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Answer by smoggach · Oct 06, 2014 at 08:16 PM

Try using Play instead of PlayOneShot.

PlayOneShot was designed for playing the same sound multiple times from the same source, so I imagine there's some weirdness going on with isPlaying.

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avatar image smirlianos · Oct 07, 2014 at 10:54 AM 0
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and... it worked! Thanks!

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