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Question by moghes · Jan 04, 2013 at 12:24 PM · shadersmobilewaterocean

Ocean shader that works for mobile devices

Hello everyone! I am working on a mobile game, where I have an "Ocean" scene where the player has to swim underwater and discover animals.. I got a great ocean shader from this link: https://github.com/trond/Unity-Community-Ocean/tree/master/Assets but unfortunatly it doesn't work on mobile devices(android), I can see the water surface and underwater effect but see only the ground as a build for android. I has a script attached to the camera .. Am I doing something wrong? or this script isn't applicable for mobiles.. If anyone has seen this "Unity-Community-Ocean"? or some other sources might help Thanks in advance

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avatar image Kryptos · Jan 04, 2013 at 01:14 PM 0
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Shader use six TEXCOORD binding which is a lot I think for mobile devices. There are some pages about mobile device limitations in the documentation. You should check them.

avatar image moghes · Jan 04, 2013 at 05:17 PM 0
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thanks dude! I already depend on the profiler.. but I need to have an underwater effect for mobile.

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