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Question by Teraco · Jul 15, 2016 at 08:42 PM · 2dphysicstriggers

Triggers are not detecting colliders from other game objects in Unity version 5.2.2f1?

I was working on a basic slots game, and I came across a hiccup with the 2D Physics engine. Currently I'm letting the reels spin for three seconds. Once it has finished spinning, it will go to the reel stop that the RGN picked out. Also, when it has reached the end of the reel I had it so that reel would "wrap around" to the firs reel stop continuing displaying the stops as it before.

I'm using a edge collider as a trigger on each reel (I'll call it a symbol trigger for short). The symbol trigger is a child of the reel but the actual symbols (which are game objects in screen space) are procedural generated and attached to the actual reel. All the symbols have a rigidbody2D and are kinematic. For some reason the triggers do no respond with on enter, on stay, or on exit, and that is with putting debug logs.

Now I have taken the reels and triggers to and out of world space and screen space, switched from rigidbody2D to 3D along with, messed with the sleep options, and switched it from discreet to continuous and still have get no response from the collider. If anyone knows why this is happening, your insight would be highly appreciated!

Thanks for reading about my issue and have a good day.

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