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Question by neeeb · Oct 06, 2014 at 03:50 PM · setactive

Trying to SetActive specific children based on public static int

The following script is attached to a GameObject with many children (Unity 4.6 GIU text objects). I want to turn them on (child welcomeText in this case) or off based on a public static int nextNum which I already have working. I'd like to stick to using the public static int nextNum as I want to sequence animation events aswell as the text objects. The program runs but then pauses with the following error, plus a number of objects in the scene disappear.

 using UnityEngine;
 using System.Collections;
 
 public class welcomeTextControl : MonoBehaviour
 
 {
     void Start ()
     {
         GameObject.Find("welcomeText").SetActive(false);
     }
 
     void Update ()
     {
     if (SetButInc.nextNum == 1)
         {
             GameObject.Find("welcomeText").SetActive(true);
         }
     else
         {
             GameObject.Find("welcomeText").SetActive(false);
         }
 
     }
 }


Error: NullReferenceException: Object reference not set to an instance of an object welcomeTextControl.Update () (at Assets/Scripts/welcomeTextControl.cs:20)

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Answer by neeeb · Oct 07, 2014 at 12:47 PM

Managed to fix it;

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class welcomeTextControl : MonoBehaviour
 {    
     public GameObject welcomeText;
 
     void Start()
     {
         welcomeText.SetActive (false);
     }
 
     void Update ()
     {
         if (SetButInc.nextNum == 1)
         {
             welcomeText.SetActive(true);
         }
         else
         {
             welcomeText.SetActive(false);
         }
 
     }
 }
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