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Question by
amcneilly84 · Apr 09, 2014 at 11:09 PM ·
animationmecanimriggingfinger
unity rigging issue (finger)
I downloaded a character model that was rigged. when i import into unity it looks good except for an issue with the hand of the model. the pinky finger is rotated incorrectly
I can fix the finger by rotating the pink finger bone nut unity then states the model is 'not in the T pose'.
How can i fix this issue ? can i fix in unity or do i need to fix in maya ?
screen shot 2014-04-10 at 8.50.45 am.png
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screen shot 2014-04-10 at 8.51.08 am.png
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Answer by candyasdf · Feb 22, 2019 at 08:13 AM
1.remap right finger bones.
2.enforce t-pose.
cheers.
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